Final product for Athena!
This is the final render image from zBrush.
This is an work-in-progress model. These are screen captures in Maya. I model all the clothing in Maya.
This is how it starts for me. A simple idea and I quickly pose it in 3DSMax. Why Max? Well, it’s because I’ve use that program for most of my work career and is much better at it than Maya. I only use Maya for modeling as I have found that they have superior modeling tools.